
Turnaround
After fixing the level design for the second scene (and learning a few painful but valuable lessons along the way), I spent some days wandering through different parts of the game - tweaking bit...

After fixing the level design for the second scene (and learning a few painful but valuable lessons along the way), I spent some days wandering through different parts of the game - tweaking bit...

Last time, I was so excited to see the watercolor village come alive, finally — roofs, fences, a goose somewhere in the background pretending to help. It looked lovely. It felt right… It was c...

Last week was all about the art side of things, and I’m happy to say I finally made some progress there. The big one: it looks like I’ve actually settled on an art style. At first, I leaned more to...

I thought it was the scariest moment when I announced that I’m working on a game. Ha! Far from it… Now I’m more scared to reveal current gameplay to the public. Because I know it’s not pretty, even...

GameDev tools are everywhere these days. Honestly, it’s kind of overwhelming. There’s an engine for everything, frameworks for stuff you didn’t even know you needed, art apps, animation tools… if y...

Zombies have taken over the world. Well, at least parts of it. But don’t panic — this isn’t your typical end-of-the-world scenario. No bleak, gray wastelands or gritty survival tales here. Picture...