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šŸŽ® It's undead. First Gameplay Demo

I thought it was the scariest moment when I announced that I’m working on a game. Ha! Far from it… Now I’m more scared to reveal current gameplay to the public. Because I know it’s not pretty, even clumsily and somewhere buggy (obviously šŸ˜…). But as the saying goes: ā€œhe that fears every bush must never go a-birding.ā€

So here it is - my very first gameplay demo. Drafty, raw, a bit broken… but alive. And honestly, that’s what matters most right now.

Mini-game is unbalanced, has no frame, and has an annoying bug: the rope with a magnet sometimes gets stuck on an invisible collider… I’m guessing it’s bumping into the player’s or hole’s bounding box instead of ignoring them.

The UI is straight out of Adventure Creator’s default template. Definitely not how it will look, but for now I’m keeping it as-is until I know exactly what I need.

But here’s the cool part: bugs aside, the whole first scene in Zoti’s house is actually playable! That moment when you can click around, see things moving, and it feels like a game - that’s pure magic.

I’ll share more about this first scene and the mini-game soon. For now… it’s undead šŸ§Ÿā€ā™€ļøāœØ

This post is licensed under CC BY 4.0 by the author.